Version History

NOTE: Updates before PSE was published will also be added on this page.

v0

 * Decided to return to the series


 * Added in elevator fragmentation as a feature (shortly)


 * Removed elevator fragmentation

v0.1

 * Finished the core game


 * Adding a little bit of APLE inspiration to the design


 * 2 new floors

v0.22

 * Revealed that the "unknown project" was this game


 * 5 new floors

v0.3

 * Reworked the design of the elevator (now it's more like SIE's design)

v0.4

 * 2 new floors

v0.5

 * Floor bosses are now a thing, similarly to APLE except this time there will be multiple


 * New boss; Sand Noob


 * Started translations in the game for Spanish; this is a fairly slow process and I do not know much about the language, so translations may not be fully accurate


 * Terrain support added to floors. Note: it does not work with abandonment yet!


 * 2 new floors


 * Dr. Noob now speaks a little differently


 * Made abandoned floors even farther from the elevator

v0.6

 * Started work on the alchemy system, which will be pretty important throughout the game


 * Added in an X variant to Sand Noob, which is significantly harder


 * Fixed the floor music not playing properly


 * Sand Noob now properly stops, preventing it from randomly

v0.7 (WIP)

 * Rare floors will now appear every 500 floors, starting with the doomspire floor; these floors are large ones and are worth the 300 floor wait